![]() ![]() In doing so, we could reasonably assume that the Macs capable of running this OS should have at least a GPU with support for the Metal 2 graphics API. This meant that we could go with our Metal/GL universal build that targets macOS High Sierra (10.13). Steam on macOS requires you to have at least macOS El Capitan (10.11) installed or later. It might be introduced at a later undisclosed date. This build is not provided by our buildbot right now as our buildbot infrastructure lacks the development tools to build it. This is a PowerPC version targeting macOS/OSX 10.5. Well, technically, there is a third version.It does not provide Vulkan or Metal driver support because of the minimum OS requirement. It provides OpenGL (3.2 core context) support (because Lion was the first macOS version to support OpenGL 3.2 and higher). This is a more pared-back, stripped-down version. Second version is the Lion (10.7 and later) version.This build has OpenGL, Metal and Vulkan/MoltenVK drivers, it has slang shader spec support, and is generally considered the most full-featured build. We also call this the Metal/GL universal build. Main version is the High Sierra build (10.13 and later).We provide two macOS versions right now (because we are as ever all about being backwards compatible): The Steam Mac version was a good opportunity for us to establish some minimum baseline system requirements to make sure that RetroArch on Mac would run well out of the box. That being the case, recently we believe that in order to improve the out of the box enduser experience, it is perhaps necessary to start making some general baseline assumptions on what endusers realistically are using in terms of hardware. The degree to which we push this is quite irregular in the modern day software industry but we believe it differentiates us from the rest of the pack, and in a good way. It’s one of our definite pet peeves and something we’re quite proud of. RetroArch pushes the concept of backwards compatibility to an absolute extreme. It’s basically like a development diary where we discuss future plans for upcoming versions and what we have been thinking about doing. Expect irregular blog posts like this, whenever something is on our mind that we want to share. The other resizing part already took this into account, but WM_GETMINMAXINFO did not.Ī new concept we’re going to try, we’ll see if it lasts. WIN32: Ignore window limiting with fixed position. ![]() OSD/STATISTICS/FONT: Start browsing font from assets instead of root.OSD/STATISTICS/FONT: Show “Default” instead of empty with default font.OSD/STATISTICS/FONT: Allow reseting notification font with RetroPad Y to “null”, which uses the fallback pixel font.OSD/STATISTICS: Try to scale font as small as possible/readable if stats won’t fit.OSD/STATISTICS: Group Run-Ahead and Frame Delay as “Latency”.OSD/STATISTICS: Finetuned statistics layout to be more compact and aligned.OSD/STATISTICS: Notification font + statistics adjustments.MENU/XMB: Horizontal icon animation fix.LIBRETRO-COMMON/VFS/FILESTREAM: Fixes filestream_vscanf regression.INPUT/AUTOCONFIG: Check for ‘enable_hotkey’ also from autoconf binds.This replaces the current 1.15.0 version. RetroArch 1.15.0 updatedĪ maintenance update/fix has been pushed for 1.15.0. It can play some of the 1980s LaserDisc arcade games. This brings the total number of available cores on Steam to 60 now.ĭirkSimple is a core written from scratch by icculus, one of the original creators/maintainers of popular open source projects like SDL. To run the game, type RUN and try to guess the correct number.We added a new core, DirkSimple. Lines 130 and 140 are the “good ending” of the game, activated when the player wins the game. 110 PRINT " I'M SORRY YOU FAILED.GAME OVER!"Ĩ. If the player doesn’t guess the number then lines 110 and 120 will be our game over screen. Line 110, create a “bad ending” for the game. If their guess matches the random value, the code jumps out of the for loop. If the answer is too high or low then a message is printed to the user. ![]() Each test will check the value of the user's answer, G, with the randomly generated answer. Capture the user's answer into a variable, G. Create a for loop that will iterate ten times. 20 PRINT "YOU HAVE 10 TRIES TO GUESS THE CORRECT NUMBER"ģ. The first informs them that they have ten attempts to guess the number, and then it asks for their guess. Lines 20 and 30, write two instructions to the player. Line 10, create a variable, N and inside the variable store a random integer between 0 and 50. If we guess too high, the game will tell us so, the same is true if we guess too low.ġ. we have ten chances to guess the correct number before the game ends. For our BASIC project we shall create a number guessing game. ![]()
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